﻿using System;
using System.Collections.Generic;
//using System.Linq;
using System.Text;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
using OpenTK.Input;

namespace Kepler
{
    public abstract class GravityObject
    {
        public String name;
        public float degreeInOrbit;
        public float distanceFromParent;
        public float radius;
        public Vector3 color;
        public Vector3 position;
        public float orbitalVelocity;

        public GravityObject()
        {
            this.distanceFromParent = 0.0f;
        }

        public GravityObject(float distance)
        {
            this.distanceFromParent = distance;
        }

    }
}
